Ticker League

Employee Count for Roblox (RBLX)

Roblox (RBLX) employed 3,065 people in fiscal year 2025. Track the full headcount history below.

Latest headcount

3,065

Fiscal year 2025

YoY change

+23.9%

vs. prior fiscal year

Headcount CAGR

+26.7%

Per year, full history

Revenue / employee

$1.6M

Latest annual period

Employee count history for Roblox

Roblox employee count by fiscal year
Fiscal yearEmployees
20211,190
20221,600
20231,800
20242,474
20253,065

Revenue per employee for Roblox

Annual revenue divided by reported headcount, normalized to US dollars.

Roblox revenue per employee by fiscal year (USD)
Fiscal yearRevenue per employee (USD)
2021$1.6M
2022$1.4M
2023$1.6M
2024$1.5M
2025$1.6M

Earnings per employee for Roblox

Annual net income divided by reported headcount, normalized to US dollars; years with a net loss dip below zero.

Roblox earnings (net income) per employee by fiscal year (USD)
Fiscal yearEarnings per employee (USD)
2021-$413.2K
2022-$577.7K
2023-$640K
2024-$378.1K
2025-$347.5K

Employee count history for Roblox (RBLX)

Annual figures come from annual reports (10-K, or 20-F/40-F for foreign filers); interim rows reflect headcount disclosed in periodic filings. Year-over-year change compares each filing with the prior year's equivalent. Revenue and earnings per employee are annual figures normalized to US dollars.

  • 20253,065+23.9%
  • 20242,474+37.4%
  • 20231,800+12.5%
  • 20221,600+34.5%
  • 20211,190

About Roblox's employee count

Roblox (RBLX) employed 3,065 people in fiscal year 2025, based on its most recent annual report. That headcount grew by +591 (+23.9%) from 2,474 a year earlier.

Across the 2021–2025 period, the company's reported workforce went from 1,190 to 3,065 employees — a compound annual growth rate (CAGR) of +26.7% per year.

Roblox generated about $1.6M of revenue and -$347.5K of net income per employee in its latest annual period. Revenue and earnings per employee gauge how efficiently a company turns headcount into output, and are most telling when tracked over time or compared with peers in the same industry.

Frequently asked questions