Current
22.1×
5-Year Average
22.4×
All-Time High
1138.9×
All-Time Low
10.5×
P/FCF Ratio daily chart for Electronic Arts (EA)
Jun 8, 2021 – Jun 5, 2026 · 1,255 trading days
Historical P/FCF Ratio for Electronic Arts (EA) from 2002 to 2026
| 2026 | $50.97B | $2.32B | 21.9× | +1.6× | |
| 2025 | $37.86B | $1.86B | 20.4× | +3.6× | |
| 2024 | $35.60B | $2.12B | 16.8× | -7.7× | |
| 2023 | $33.00B | $1.34B | 24.6× | +3.8× | |
| 2022 | $35.55B | $1.71B | 20.8× | -0.8× | |
| 2021 | $38.99B | $1.81B | 21.5× | +4.0× | |
| 2020 | $29.05B | $1.66B | 17.5× | -4.0× | |
| 2019 | $30.70B | $1.43B | 21.5× | -2.0× | |
| 2018 | $37.22B | $1.58B | 23.5× | +1.6× | |
| 2017 | $27.57B | $1.26B | 21.9× | +3.9× | |
| 2016 | $20.30B | $1.13B | 18.0× | -0.8× | |
| 2015 | $18.23B | $972.00M | 18.8× | +4.1× | |
| 2014 | $8.99B | $615.00M | 14.6× | -10.1× | |
| 2013 | $5.39B | $218.00M | 24.7× | -25.1× | |
| 2012 | $5.23B | $105.00M | 49.8× | +25.1× | |
| 2011 | $6.44B | $261.00M | 24.7× | — | |
| 2010 | $6.12B | −$153.00M | — | — | |
| 2009 | $5.88B | −$103.00M | — | — | |
| 2008 | $15.82B | $254.00M | 62.3× | -8.8× | |
| 2007 | $15.56B | $219.00M | 71.1× | +35.9× | |
| 2006 | $16.63B | $473.00M | 35.2× | +3.8× | |
| 2005 | $15.95B | $508.00M | 31.4× | +3.8× | |
| 2004 | $16.01B | $579.69M | 27.6× | +14.8× | |
| 2003 | $8.41B | $655.34M | 12.8× | -23.5× | |
| 2002 | $8.49B | $233.45M | 36.4× | — |
- 202621.9×
- 202520.4×
- 202416.8×
- 202324.6×
- 202220.8×
- 202121.5×
- 202017.5×
- 201921.5×
- 201823.5×
- 201721.9×
- 201618.0×
- 201518.8×
- 201414.6×
- 201324.7×
- 201249.8×
- 201124.7×
- 2010—
- 2009—
- 200862.3×
- 200771.1×
- 200635.2×
- 200531.4×
- 200427.6×
- 200312.8×
- 200236.4×
About P/FCF Ratio at Electronic Arts (EA)
Electronic Arts (EA) P/FCF ratio is 22.1× as of June 5, 2026. The 5-year average is 22.4×. The sector median currently stands at 21.7×. The current ratio is at the 56th percentile of its own 10-year history.
Electronic Arts (EA) historical P/FCF ratio has ranged from a low of 10.5× (2014) to a high of 1138.9× (2007) in the available daily series.
The price-to-free-cash-flow (P/FCF) ratio compares a company's market capitalisation to its trailing twelve-month (TTM) free cash flow. It is calculated as market cap ÷ TTM free cash flow, where free cash flow = operating cash flow − capital expenditures. Because FCF cannot be inflated by non-cash accounting items, P/FCF is often considered a cleaner measure of "earnings-power valuation" than P/E — especially for capital-intensive businesses where depreciation diverges from real cash outflows.
Electronic Arts P/FCF Ratio by Year
Electronic Arts P/FCF Ratio 2026: 21.9×
Electronic Arts (EA) P/FCF ratio in 2026 was 21.9×, expanded from 20.4× the prior year.
Electronic Arts P/FCF Ratio 2025: 20.4×
Electronic Arts (EA) P/FCF ratio in 2025 was 20.4×, expanded from 16.8× the prior year.
Electronic Arts P/FCF Ratio 2024: 16.8×
Electronic Arts (EA) P/FCF ratio in 2024 was 16.8×, contracted from 24.6× the prior year.
Electronic Arts P/FCF Ratio 2023: 24.6×
Electronic Arts (EA) P/FCF ratio in 2023 was 24.6×, expanded from 20.8× the prior year.
Electronic Arts P/FCF Ratio 2022: 20.8×
Electronic Arts (EA) P/FCF ratio in 2022 was 20.8×.
Sector peers by P/FCF Ratio — chart
Current ratio vs. sector peers. Highlighted bar is this company.
Sector peers by P/FCF Ratio — table
Communication Services peers of Electronic Arts (EA), ranked by P/FCF ratio.
| 54.0× | |
| 37.3× | |
| 34.1× | |
| 30.0× | |
| 29.7× | |
| 29.6× | |
| 28.7× | |
| 27.0× | |
| 24.7× | |
| 24.5× | |
| 23.0× | |
| 21.4× | |
| 12.9× | |
| 12.8× | |
| 12.7× | |
| 11.7× | |
| 10.5× | |
| 10.5× | |
| 9.7× | |
| 8.9× | |
| 8.6× | |
| 7.3× | |
| 6.7× | |
| 5.2× | |
| 5.1× |
- 54.0×
- 37.3×
- 34.1×
- 30.0×
- 29.7×
- 27.0×
- 24.7×
- 23.0×
- 21.4×
- 12.9×
- 12.8×
- 12.7×
- 11.7×
- 10.5×
- 10.5×
- 9.7×
- 5.1×
Frequently asked questions
Electronic Arts (EA) Key Financials
Charts, filings, and peer comparison for every metric