Current
7.0×
5-Year Average
5.4×
All-Time High
8.9×
All-Time Low
1.0×
P/S Ratio daily chart for Electronic Arts (EA)
Jul 23, 2021 – Jul 22, 2026 · 1,254 trading days
Historical P/S Ratio for Electronic Arts (EA) from 2002 to 2026
| 2026 | $51B | $7.53B | 6.8× | +1.7× | |
| 2025 | $37.9B | $7.46B | 5.1× | +0.4× | |
| 2024 | $35.6B | $7.56B | 4.7× | +0.3× | |
| 2023 | $33B | $7.43B | 4.4× | -0.6× | |
| 2022 | $35.5B | $6.99B | 5.1× | -1.8× | |
| 2021 | $39B | $5.63B | 6.9× | +1.7× | |
| 2020 | $29B | $5.54B | 5.2× | -1.0× | |
| 2019 | $30.7B | $4.95B | 6.2× | -1.0× | |
| 2018 | $37.2B | $5.15B | 7.2× | +1.5× | |
| 2017 | $27.6B | $4.85B | 5.7× | +1.1× | |
| 2016 | $20.3B | $4.4B | 4.6× | +0.6× | |
| 2015 | $18.2B | $4.52B | 4.0× | +1.5× | |
| 2014 | $8.99B | $3.58B | 2.5× | +1.1× | |
| 2013 | $5.39B | $3.8B | 1.4× | +0.2× | |
| 2012 | $5.23B | $4.14B | 1.3× | -0.5× | |
| 2011 | $6.44B | $3.59B | 1.8× | +0.1× | |
| 2010 | $6.12B | $3.65B | 1.7× | +0.3× | |
| 2009 | $5.88B | $4.21B | 1.4× | -2.9× | |
| 2008 | $15.8B | $3.67B | 4.3× | -0.7× | |
| 2007 | $15.6B | $3.09B | 5.0× | -0.6× | |
| 2006 | $16.6B | $2.95B | 5.6× | +0.5× | |
| 2005 | $15.9B | $3.13B | 5.1× | -0.3× | |
| 2004 | $16B | $2.96B | 5.4× | +2.0× | |
| 2003 | $8.41B | $2.48B | 3.4× | -1.5× | |
| 2002 | $8.49B | $1.72B | 4.9× | — |
- 20266.8×
- 20255.1×
- 20244.7×
- 20234.4×
- 20225.1×
- 20216.9×
- 20205.2×
- 20196.2×
- 20187.2×
- 20175.7×
- 20164.6×
- 20154.0×
- 20142.5×
- 20131.4×
- 20121.3×
- 20111.8×
- 20101.7×
- 20091.4×
- 20084.3×
- 20075.0×
- 20065.6×
- 20055.1×
- 20045.4×
- 20033.4×
- 20024.9×
About P/S Ratio at Electronic Arts (EA)
Electronic Arts (EA) P/S ratio is 7.0× as of July 22, 2026. The 5-year average is 5.4×. The sector median currently stands at 5.8×. The current ratio is at the 91th percentile of its own 10-year history.
Electronic Arts (EA) historical P/S ratio has ranged from a low of 1.0× (2012) to a high of 8.9× (2018) in the available daily series.
The price-to-sales (P/S) ratio compares a company's market capitalisation to its trailing twelve-month (TTM) revenue. It is calculated as market cap ÷ TTM revenue (equivalent to share price ÷ TTM revenue per share). Because the denominator (revenue) cannot be negative, P/S is widely used to value unprofitable or pre-profit companies and to make cross-sector comparisons.
Electronic Arts P/S Ratio by Year
Electronic Arts P/S Ratio 2026: 6.8×
Electronic Arts (EA) P/S ratio in 2026 was 6.8×, expanded from 5.1× the prior year.
Electronic Arts P/S Ratio 2025: 5.1×
Electronic Arts (EA) P/S ratio in 2025 was 5.1×, expanded from 4.7× the prior year.
Electronic Arts P/S Ratio 2024: 4.7×
Electronic Arts (EA) P/S ratio in 2024 was 4.7×, expanded from 4.4× the prior year.
Electronic Arts P/S Ratio 2023: 4.4×
Electronic Arts (EA) P/S ratio in 2023 was 4.4×, contracted from 5.1× the prior year.
Electronic Arts P/S Ratio 2022: 5.1×
Electronic Arts (EA) P/S ratio in 2022 was 5.1×.
Sector peers by P/S Ratio — chart
Current ratio vs. sector peers. Highlighted bar is this company.
Sector peers by P/S Ratio — table
Technology peers of Electronic Arts (EA), ranked by P/S ratio.
| 2.2× | |
| 2.1× | |
| 2.1× | |
| 1.9× | |
| 1.8× | |
| 1.7× | |
| 1.6× | |
| 1.6× | |
| 1.5× | |
| 1.4× | |
| 1.4× | |
| 1.3× | |
| 1.2× | |
| 1.2× | |
| 1.1× | |
| 1.0× | |
| 1.0× | |
| 1.0× | |
| 0.9× | |
| 0.8× | |
| 0.7× | |
| 0.6× | |
| 0.4× | |
| 0.3× | |
| 0.0× |
- 2.2×
- 1.9×
- 1.7×
- 1.6×
- 1.5×
- 1.4×
- 1.4×
- 1.1×
- 1.0×
- 0.9×
- 0.8×
- 0.7×
- 0.3×
- 0.0×
Frequently asked questions
Electronic Arts (EA) Key Financials
Charts, filings, and peer comparison for every metric