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Employee Count for Electronic Arts (EA)

Electronic Arts (EA) employed 14,600 people in fiscal year 2026. Track the full headcount history below.

Latest headcount

14,600

Fiscal year 2026

YoY change

+0.7%

vs. prior fiscal year

Headcount CAGR

+7.9%

Per year, full history

Revenue / employee

$515.8K

Latest annual period

Employee count history for Electronic Arts

Electronic Arts employee count by fiscal year
Fiscal yearEmployees
19961,500
19971,700
19982,100
19992,500
20003,100
20013,500
20023,500
20034,000
20044,800
20056,100
20067,200
20077,900
20089,000
20099,100
20107,800
20117,600
20129,200
20139,300
20148,300
20158,400
20168,500
20178,800
20189,300
20199,700
20209,800
202111,000
202212,900
202313,400
202413,700
202514,500
202614,600

Revenue per employee for Electronic Arts

Annual revenue divided by reported headcount, normalized to US dollars.

Electronic Arts revenue per employee by fiscal year (USD)
Fiscal yearRevenue per employee (USD)
1996$354.6K
1997$395.9K
1998$432.8K
1999$488.8K
2000$458.1K
2001$377.8K
2002$492.8K
2003$620.5K
2004$616K
2005$513K
2006$409.9K
2007$391.3K
2008$407.2K
2009$462.9K
2010$468.5K
2011$472.2K
2012$450.3K
2013$408.3K
2014$430.7K
2015$537.5K
2016$517.2K
2017$550.6K
2018$553.8K
2019$510.3K
2020$565K
2021$511.7K
2022$541.9K
2023$554.2K
2024$552K
2025$514.7K
2026$515.8K

Earnings per employee for Electronic Arts

Annual net income divided by reported headcount, normalized to US dollars; years with a net loss dip below zero.

Electronic Arts earnings (net income) per employee by fiscal year (USD)
Fiscal yearEarnings per employee (USD)
1996$27K
1997$30.2K
1998$34.6K
1999$29.2K
2000$37.7K
2001-$3.2K
2002$29K
2003$79.3K
2004$120.2K
2005$82.6K
2006$32.8K
2007$9.6K
2008-$50.4K
2009-$119.6K
2010-$86.8K
2011-$36.3K
2012$8.3K
2013$10.5K
2014$963.9
2015$104.2K
2016$136K
2017$109.9K
2018$112.2K
2019$105.1K
2020$310.1K
2021$76.1K
2022$61.2K
2023$59.9K
2024$92.9K
2025$77.3K
2026$60.8K

Employee count history for Electronic Arts (EA)

Annual figures come from annual reports (10-K, or 20-F/40-F for foreign filers); interim rows reflect headcount disclosed in periodic filings. Year-over-year change compares each filing with the prior year's equivalent. Revenue and earnings per employee are annual figures normalized to US dollars.

  • 202614,600+0.7%
  • 202514,500+5.8%
  • 202413,700+2.2%
  • 202313,400+3.9%
  • 202212,900+17.3%
  • 202111,000+12.2%
  • 20209,800+1.0%
  • 20199,700+4.3%
  • 20189,300+5.7%
  • 20178,800+3.5%
  • 20168,500+1.2%
  • 20158,400+1.2%
  • 20148,300-10.8%
  • 20139,300+1.1%
  • 20129,200+21.1%
  • 20117,600-2.6%
  • 20107,800-14.3%
  • 20099,100+1.1%
  • 20089,000+13.9%
  • 20077,900+9.7%
  • 20067,200+18.0%
  • 20056,100+27.1%
  • 20044,800+20.0%
  • 20034,000+14.3%
  • 20023,5000.0%
  • 20013,500+12.9%
  • 20003,100+24.0%
  • 19992,500+19.0%
  • 19982,100+23.5%
  • 19971,700+13.3%
  • 19961,500
  • 19951,172

About Electronic Arts's employee count

Electronic Arts (EA) employed 14,600 people in fiscal year 2026, based on its most recent annual report. That headcount grew by +100 (+0.7%) from 14,500 a year earlier.

Across the 1996–2026 period, the company's reported workforce went from 1,500 to 14,600 employees — a compound annual growth rate (CAGR) of +7.9% per year.

Electronic Arts generated about $515.8K of revenue and $60.8K of net income per employee in its latest annual period. Revenue and earnings per employee gauge how efficiently a company turns headcount into output, and are most telling when tracked over time or compared with peers in the same industry.

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