Latest headcount
14,600
YoY change
+0.7%
Headcount CAGR
+7.9%
Revenue / employee
$515.8K
Employee count history for Electronic Arts
| Fiscal year | Employees |
|---|---|
| 1996 | 1,500 |
| 1997 | 1,700 |
| 1998 | 2,100 |
| 1999 | 2,500 |
| 2000 | 3,100 |
| 2001 | 3,500 |
| 2002 | 3,500 |
| 2003 | 4,000 |
| 2004 | 4,800 |
| 2005 | 6,100 |
| 2006 | 7,200 |
| 2007 | 7,900 |
| 2008 | 9,000 |
| 2009 | 9,100 |
| 2010 | 7,800 |
| 2011 | 7,600 |
| 2012 | 9,200 |
| 2013 | 9,300 |
| 2014 | 8,300 |
| 2015 | 8,400 |
| 2016 | 8,500 |
| 2017 | 8,800 |
| 2018 | 9,300 |
| 2019 | 9,700 |
| 2020 | 9,800 |
| 2021 | 11,000 |
| 2022 | 12,900 |
| 2023 | 13,400 |
| 2024 | 13,700 |
| 2025 | 14,500 |
| 2026 | 14,600 |
Revenue per employee for Electronic Arts
Annual revenue divided by reported headcount, normalized to US dollars.
| Fiscal year | Revenue per employee (USD) |
|---|---|
| 1996 | $354.6K |
| 1997 | $395.9K |
| 1998 | $432.8K |
| 1999 | $488.8K |
| 2000 | $458.1K |
| 2001 | $377.8K |
| 2002 | $492.8K |
| 2003 | $620.5K |
| 2004 | $616K |
| 2005 | $513K |
| 2006 | $409.9K |
| 2007 | $391.3K |
| 2008 | $407.2K |
| 2009 | $462.9K |
| 2010 | $468.5K |
| 2011 | $472.2K |
| 2012 | $450.3K |
| 2013 | $408.3K |
| 2014 | $430.7K |
| 2015 | $537.5K |
| 2016 | $517.2K |
| 2017 | $550.6K |
| 2018 | $553.8K |
| 2019 | $510.3K |
| 2020 | $565K |
| 2021 | $511.7K |
| 2022 | $541.9K |
| 2023 | $554.2K |
| 2024 | $552K |
| 2025 | $514.7K |
| 2026 | $515.8K |
Earnings per employee for Electronic Arts
Annual net income divided by reported headcount, normalized to US dollars; years with a net loss dip below zero.
| Fiscal year | Earnings per employee (USD) |
|---|---|
| 1996 | $27K |
| 1997 | $30.2K |
| 1998 | $34.6K |
| 1999 | $29.2K |
| 2000 | $37.7K |
| 2001 | -$3.2K |
| 2002 | $29K |
| 2003 | $79.3K |
| 2004 | $120.2K |
| 2005 | $82.6K |
| 2006 | $32.8K |
| 2007 | $9.6K |
| 2008 | -$50.4K |
| 2009 | -$119.6K |
| 2010 | -$86.8K |
| 2011 | -$36.3K |
| 2012 | $8.3K |
| 2013 | $10.5K |
| 2014 | $963.9 |
| 2015 | $104.2K |
| 2016 | $136K |
| 2017 | $109.9K |
| 2018 | $112.2K |
| 2019 | $105.1K |
| 2020 | $310.1K |
| 2021 | $76.1K |
| 2022 | $61.2K |
| 2023 | $59.9K |
| 2024 | $92.9K |
| 2025 | $77.3K |
| 2026 | $60.8K |
Employee count history for Electronic Arts (EA)
Annual figures come from annual reports (10-K, or 20-F/40-F for foreign filers); interim rows reflect headcount disclosed in periodic filings. Year-over-year change compares each filing with the prior year's equivalent. Revenue and earnings per employee are annual figures normalized to US dollars.
- 202614,600+0.7%
- 202514,500+5.8%
- 202413,700+2.2%
- 202313,400+3.9%
- 202212,900+17.3%
- 202111,000+12.2%
- 20209,800+1.0%
- 20199,700+4.3%
- 20189,300+5.7%
- 20178,800+3.5%
- 20168,500+1.2%
- 20158,400+1.2%
- 20148,300-10.8%
- 20139,300+1.1%
- 20129,200+21.1%
- 20117,600-2.6%
- 20107,800-14.3%
- 20099,100+1.1%
- 20089,000+13.9%
- 20077,900+9.7%
- 20067,200+18.0%
- 20056,100+27.1%
- 20044,800+20.0%
- 20034,000+14.3%
- 20023,5000.0%
- 20013,500+12.9%
- 20003,100+24.0%
- 19992,500+19.0%
- 19982,100+23.5%
- 19971,700+13.3%
- 19961,500—
- 19951,172—
About Electronic Arts's employee count
Electronic Arts (EA) employed 14,600 people in fiscal year 2026, based on its most recent annual report. That headcount grew by +100 (+0.7%) from 14,500 a year earlier.
Across the 1996–2026 period, the company's reported workforce went from 1,500 to 14,600 employees — a compound annual growth rate (CAGR) of +7.9% per year.
Electronic Arts generated about $515.8K of revenue and $60.8K of net income per employee in its latest annual period. Revenue and earnings per employee gauge how efficiently a company turns headcount into output, and are most telling when tracked over time or compared with peers in the same industry.
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