Latest headcount
12,909
YoY change
-0.1%
Headcount CAGR
+15.3%
Revenue / employee
$516K
Employee count history for Take-Two Interactive Software
| Fiscal year | Employees |
|---|---|
| 1998 | 240 |
| 1999 | 535 |
| 2000 | 658 |
| 2001 | 662 |
| 2002 | 435 |
| 2003 | 625 |
| 2004 | 755 |
| 2005 | 2,002 |
| 2006 | 2,020 |
| 2007 | 1,900 |
| 2008 | 2,100 |
| 2009 | 2,263 |
| 2011 | 2,118 |
| 2012 | 2,235 |
| 2013 | 2,440 |
| 2014 | 2,530 |
| 2015 | 2,840 |
| 2016 | 2,933 |
| 2017 | 3,707 |
| 2018 | 4,492 |
| 2019 | 4,894 |
| 2020 | 5,800 |
| 2021 | 6,495 |
| 2022 | 7,799 |
| 2023 | 11,580 |
| 2024 | 12,371 |
| 2025 | 12,928 |
| 2026 | 12,909 |
Revenue per employee for Take-Two Interactive Software
Annual revenue divided by reported headcount, normalized to US dollars.
| Fiscal year | Revenue per employee (USD) |
|---|---|
| 1998 | $809K |
| 1999 | $570K |
| 2000 | $553K |
| 2001 | $682K |
| 2002 | $1.83M |
| 2003 | $1.65M |
| 2004 | $1.49M |
| 2005 | $600K |
| 2006 | $514K |
| 2007 | $517K |
| 2008 | $732K |
| 2009 | $428K |
| 2011 | $537K |
| 2012 | $369K |
| 2013 | $498K |
| 2014 | $929K |
| 2015 | $381K |
| 2016 | $482K |
| 2017 | $480K |
| 2018 | $399K |
| 2019 | $545K |
| 2020 | $533K |
| 2021 | $519K |
| 2022 | $449K |
| 2023 | $462K |
| 2024 | $432K |
| 2025 | $436K |
| 2026 | $516K |
Earnings per employee for Take-Two Interactive Software
Annual net income divided by reported headcount, normalized to US dollars; years with a net loss dip below zero.
| Fiscal year | Earnings per employee (USD) |
|---|---|
| 1998 | $29.6K |
| 1999 | $30.5K |
| 2000 | $9.75K |
| 2001 | $5.39K |
| 2002 | $165K |
| 2003 | $157K |
| 2004 | $82.3K |
| 2005 | $17.6K |
| 2006 | -$91.5K |
| 2007 | -$72.8K |
| 2008 | $46.2K |
| 2009 | -$61K |
| 2011 | $22.9K |
| 2012 | -$48.7K |
| 2013 | -$12.1K |
| 2014 | $143K |
| 2015 | -$98.4K |
| 2016 | -$2.83K |
| 2017 | $18.2K |
| 2018 | $38.6K |
| 2019 | $68.2K |
| 2020 | $69.7K |
| 2021 | $90.7K |
| 2022 | $53.6K |
| 2023 | -$97.1K |
| 2024 | -$303K |
| 2025 | -$346K |
| 2026 | -$23.1K |
Employee count history for Take-Two Interactive Software (TTWO)
Annual figures come from annual reports (10-K, or 20-F/40-F for foreign filers); interim rows reflect headcount disclosed in periodic filings. Year-over-year change compares each filing with the prior year's equivalent. Revenue and earnings per employee are annual figures normalized to US dollars.
- 202612,909-0.1%
- 202512,928+4.5%
- 202412,371+6.8%
- 202311,580+48.5%
- 20227,799+20.1%
- 20216,495+12.0%
- 20205,800+18.5%
- 20194,894+8.9%
- 20184,492+21.2%
- 20173,707+26.4%
- 20162,933+3.3%
- 20152,840+12.3%
- 20142,530+3.7%
- 20132,440+9.2%
- 20122,235+5.5%
- 20112,118—
- 20092,263+7.8%
- 20082,100+10.5%
- 20071,900-5.9%
- 20062,020+0.9%
- 20052,002+165.2%
- 2004755+20.8%
- 2003625+43.7%
- 2002435-34.3%
- 2001662+0.6%
- 2000658+23.0%
- 1999535+122.9%
- 1998240—
About Take-Two Interactive Software's employee count
Take-Two Interactive Software (TTWO) employed 12,909 people in fiscal year 2026, based on its most recent annual report. That headcount shrank by -19 (-0.1%) from 12,928 a year earlier.
Across the 1998–2026 period, the company's reported workforce went from 240 to 12,909 employees — a compound annual growth rate (CAGR) of +15.3% per year.
Take-Two Interactive Software generated about $516K of revenue and -$23.1K of net income per employee in its latest annual period. Revenue and earnings per employee gauge how efficiently a company turns headcount into output, and are most telling when tracked over time or compared with peers in the same industry.
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