Latest headcount
12,928
YoY change
+34.1%
Headcount CAGR
+15.9%
Revenue / employee
$435.8K
Employee count history for Take-Two Interactive Software
| Fiscal year | Employees |
|---|---|
| 1998 | 240 |
| 1999 | 535 |
| 2000 | 658 |
| 2001 | 662 |
| 2002 | 435 |
| 2003 | 625 |
| 2004 | 755 |
| 2005 | 2,002 |
| 2006 | 2,020 |
| 2007 | 1,900 |
| 2008 | 2,100 |
| 2009 | 2,263 |
| 2011 | 2,118 |
| 2012 | 2,235 |
| 2013 | 2,440 |
| 2014 | 2,530 |
| 2015 | 2,840 |
| 2016 | 2,933 |
| 2017 | 3,707 |
| 2018 | 4,492 |
| 2019 | 3,784 |
| 2020 | 4,488 |
| 2021 | 5,079 |
| 2022 | 6,042 |
| 2023 | 8,894 |
| 2024 | 9,639 |
| 2025 | 12,928 |
Revenue per employee for Take-Two Interactive Software
Annual revenue divided by reported headcount, normalized to US dollars.
| Fiscal year | Revenue per employee (USD) |
|---|---|
| 1998 | $808.8K |
| 1999 | $569.6K |
| 2000 | $553.2K |
| 2001 | $681.9K |
| 2002 | $1.8M |
| 2003 | $1.7M |
| 2004 | $1.5M |
| 2005 | $600K |
| 2006 | $513.8K |
| 2007 | $516.7K |
| 2008 | $732.2K |
| 2009 | $428K |
| 2011 | $536.8K |
| 2012 | $369.5K |
| 2013 | $497.7K |
| 2014 | $929.1K |
| 2015 | $381.3K |
| 2016 | $482K |
| 2017 | $480.1K |
| 2018 | $399.1K |
| 2019 | $705.2K |
| 2020 | $688.3K |
| 2021 | $664.1K |
| 2022 | $580.1K |
| 2023 | $601.5K |
| 2024 | $555K |
| 2025 | $435.8K |
Earnings per employee for Take-Two Interactive Software
Annual net income divided by reported headcount, normalized to US dollars; years with a net loss dip below zero.
| Fiscal year | Earnings per employee (USD) |
|---|---|
| 1998 | $29.6K |
| 1999 | $30.5K |
| 2000 | $9.8K |
| 2001 | $5.4K |
| 2002 | $164.5K |
| 2003 | $157K |
| 2004 | $82.3K |
| 2005 | $17.6K |
| 2006 | -$91.5K |
| 2007 | -$72.8K |
| 2008 | $46.2K |
| 2009 | -$61K |
| 2011 | $22.9K |
| 2012 | -$48.7K |
| 2013 | -$12.1K |
| 2014 | $142.9K |
| 2015 | -$98.4K |
| 2016 | -$2.8K |
| 2017 | $18.2K |
| 2018 | $38.6K |
| 2019 | $88.2K |
| 2020 | $90.1K |
| 2021 | $115.9K |
| 2022 | $69.2K |
| 2023 | -$126.5K |
| 2024 | -$388.4K |
| 2025 | -$346.4K |
Employee count history for Take-Two Interactive Software (TTWO)
Annual figures come from annual reports (10-K, or 20-F/40-F for foreign filers); interim rows reflect headcount disclosed in periodic filings. Year-over-year change compares each filing with the prior year's equivalent. Revenue and earnings per employee are annual figures normalized to US dollars.
- 202512,928+34.1%
- 20249,639+8.4%
- 20238,894+47.2%
- 20226,042+19.0%
- 20215,079+13.2%
- 20204,488+18.6%
- 20193,784-15.8%
- 20184,492+21.2%
- 20173,707+26.4%
- 20162,933+3.3%
- 20152,840+12.3%
- 20142,530+3.7%
- 20132,440+9.2%
- 20122,235+5.5%
- 20112,118—
- 20092,263+7.8%
- 20082,100+10.5%
- 20071,900-5.9%
- 20062,020+0.9%
- 20052,002+165.2%
- 2004755+20.8%
- 2003625+43.7%
- 2002435-34.3%
- 2001662+0.6%
- 2000658+23.0%
- 1999535+122.9%
- 1998240—
About Take-Two Interactive Software's employee count
Take-Two Interactive Software (TTWO) employed 12,928 people in fiscal year 2025, based on its most recent annual report. That headcount grew by +3,289 (+34.1%) from 9,639 a year earlier.
Across the 1998–2025 period, the company's reported workforce went from 240 to 12,928 employees — a compound annual growth rate (CAGR) of +15.9% per year.
Take-Two Interactive Software generated about $435.8K of revenue and -$346.4K of net income per employee in its latest annual period. Revenue and earnings per employee gauge how efficiently a company turns headcount into output, and are most telling when tracked over time or compared with peers in the same industry.
Frequently asked questions
Take-Two Interactive Software (TTWO) Key Financials
Charts, filings, and peer comparison for every metric
Explore more
Deep-dives across the income statement, cash flow, capital return, and valuation