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Employee Count for Take-Two Interactive Software (TTWO)

Take-Two Interactive Software (TTWO) employed 12,928 people in fiscal year 2025. Track the full headcount history below.

Latest headcount

12,928

Fiscal year 2025

YoY change

+34.1%

vs. prior fiscal year

Headcount CAGR

+15.9%

Per year, full history

Revenue / employee

$435.8K

Latest annual period

Employee count history for Take-Two Interactive Software

Take-Two Interactive Software employee count by fiscal year
Fiscal yearEmployees
1998240
1999535
2000658
2001662
2002435
2003625
2004755
20052,002
20062,020
20071,900
20082,100
20092,263
20112,118
20122,235
20132,440
20142,530
20152,840
20162,933
20173,707
20184,492
20193,784
20204,488
20215,079
20226,042
20238,894
20249,639
202512,928

Revenue per employee for Take-Two Interactive Software

Annual revenue divided by reported headcount, normalized to US dollars.

Take-Two Interactive Software revenue per employee by fiscal year (USD)
Fiscal yearRevenue per employee (USD)
1998$808.8K
1999$569.6K
2000$553.2K
2001$681.9K
2002$1.8M
2003$1.7M
2004$1.5M
2005$600K
2006$513.8K
2007$516.7K
2008$732.2K
2009$428K
2011$536.8K
2012$369.5K
2013$497.7K
2014$929.1K
2015$381.3K
2016$482K
2017$480.1K
2018$399.1K
2019$705.2K
2020$688.3K
2021$664.1K
2022$580.1K
2023$601.5K
2024$555K
2025$435.8K

Earnings per employee for Take-Two Interactive Software

Annual net income divided by reported headcount, normalized to US dollars; years with a net loss dip below zero.

Take-Two Interactive Software earnings (net income) per employee by fiscal year (USD)
Fiscal yearEarnings per employee (USD)
1998$29.6K
1999$30.5K
2000$9.8K
2001$5.4K
2002$164.5K
2003$157K
2004$82.3K
2005$17.6K
2006-$91.5K
2007-$72.8K
2008$46.2K
2009-$61K
2011$22.9K
2012-$48.7K
2013-$12.1K
2014$142.9K
2015-$98.4K
2016-$2.8K
2017$18.2K
2018$38.6K
2019$88.2K
2020$90.1K
2021$115.9K
2022$69.2K
2023-$126.5K
2024-$388.4K
2025-$346.4K

Employee count history for Take-Two Interactive Software (TTWO)

Annual figures come from annual reports (10-K, or 20-F/40-F for foreign filers); interim rows reflect headcount disclosed in periodic filings. Year-over-year change compares each filing with the prior year's equivalent. Revenue and earnings per employee are annual figures normalized to US dollars.

  • 202512,928+34.1%
  • 20249,639+8.4%
  • 20238,894+47.2%
  • 20226,042+19.0%
  • 20215,079+13.2%
  • 20204,488+18.6%
  • 20193,784-15.8%
  • 20184,492+21.2%
  • 20173,707+26.4%
  • 20162,933+3.3%
  • 20152,840+12.3%
  • 20142,530+3.7%
  • 20132,440+9.2%
  • 20122,235+5.5%
  • 20112,118
  • 20092,263+7.8%
  • 20082,100+10.5%
  • 20071,900-5.9%
  • 20062,020+0.9%
  • 20052,002+165.2%
  • 2004755+20.8%
  • 2003625+43.7%
  • 2002435-34.3%
  • 2001662+0.6%
  • 2000658+23.0%
  • 1999535+122.9%
  • 1998240

About Take-Two Interactive Software's employee count

Take-Two Interactive Software (TTWO) employed 12,928 people in fiscal year 2025, based on its most recent annual report. That headcount grew by +3,289 (+34.1%) from 9,639 a year earlier.

Across the 1998–2025 period, the company's reported workforce went from 240 to 12,928 employees — a compound annual growth rate (CAGR) of +15.9% per year.

Take-Two Interactive Software generated about $435.8K of revenue and -$346.4K of net income per employee in its latest annual period. Revenue and earnings per employee gauge how efficiently a company turns headcount into output, and are most telling when tracked over time or compared with peers in the same industry.

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