Electronic Arts (EA) Income Statement Flow — TTM through Q1 2026
Calculated from the four most recent reported quarters, ending (reported ).
Electronic Arts (EA) Revenue by Product Segment — TTM through Q1 2026
Aggregated from the four quarterly disclosures behind this TTM. Minor differences vs the company's annual filing can occur if reported segments changed mid-year.
| Segment | Revenue (USD) | % of total |
|---|---|---|
| Live services and other, net revenue | $5.38B | 71.5% |
| Full game downloads, net revenue | $1.71B | 22.7% |
| Packaged goods, net revenue | $440M | 5.8% |
| Total | $7.53B | 100% |
- Live services and other, net revenue$5.38B
- Full game downloads, net revenue$1.71B
- Packaged goods, net revenue$440M
- Total$7.53B
Revenue Breakdown — TTM through Q1 2026
In TTM through Q1 2026, Electronic Arts (EA) reports revenue across 3 reportable product segments; the largest segment was Live services and other, net revenue at 71.5%, followed by Full game downloads, net revenue (22.7%) and Packaged goods, net revenue (5.8%).
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