How GameStop (GME) Makes Money: A Visual Guide
GameStop (GME) generated $3.63B in revenue, earning $418.40M in net profit (11.5% margin). Its largest revenue source is New Video Game Hardware (50.7% of revenue). Below is an interactive breakdown of how revenue flows through the income statement.
In TTM through Q1 2026, GameStop (GME) generated revenue across 3 reportable product segments; the largest contributor was New Video Game Hardware at 50.7%, followed by Collectibles (29.2%) and Software (20.1%). Geographically, Video Game Brands - United States accounted for 73.5% of revenue, followed by Video Game Brands - Australia (13.6%) and Video Game Brands - Europe (11.8%).
GameStop (GME) Income Statement Flow — TTM through Q1 2026
Calculated from the four most recent reported quarters, ending (reported ).
GameStop (GME) Revenue by Product Segment — TTM through Q1 2026
Revenue contribution by product segment for GameStop (GME) in TTM through Q1 2026.
New Video Game Hardware
- Revenue
- $1.84B
- % of total
- 50.7%
Collectibles
- Revenue
- $1.06B
- % of total
- 29.2%
Software
- Revenue
- $729.30M
- % of total
- 20.1%
Total
- Revenue
- $3.63B
- % of total
- 100%
| Segment | Revenue | % of total |
|---|---|---|
| New Video Game Hardware | $1.84B | 50.7% |
| Collectibles | $1.06B | 29.2% |
| Software | $729.30M | 20.1% |
| Total | $3.63B | 100% |
GameStop (GME) Revenue by Geography — TTM through Q1 2025
Aggregated across the four most recent quarters, matching the TTM through Q1 2026 income statement above. Region totals sum quarterly disclosures; minor differences vs the company's annual filing can occur if reported regions changed mid-year.
Revenue contribution by geographic region for GameStop (GME), TTM through Q1 2025.
Video Game Brands - United States
- Revenue
- $2.67B
- % of total
- 73.5%
Video Game Brands - Australia
- Revenue
- $494.70M
- % of total
- 13.6%
Video Game Brands - Europe
- Revenue
- $429.40M
- % of total
- 11.8%
Video Game Brands - Canada
- Revenue
- $38.20M
- % of total
- 1.1%
Total
- Revenue
- $3.63B
- % of total
- 100%
| Region | Revenue | % of total |
|---|---|---|
| Video Game Brands - United States | $2.67B | 73.5% |
| Video Game Brands - Australia | $494.70M | 13.6% |
| Video Game Brands - Europe | $429.40M | 11.8% |
| Video Game Brands - Canada | $38.20M | 1.1% |
| Total | $3.63B | 100% |
Frequently asked questions
How does GameStop (GME) make money?
GameStop (GME) primarily makes money through New Video Game Hardware, which accounts for 50.7% of total revenue. For TTM through Q1 2026, GameStop generated $3.63B in total revenue with a net profit margin of 11.5%.
What is GameStop (GME) gross profit margin?
GameStop (GME) reported a gross profit margin of 33% for TTM through Q1 2026, equivalent to $1.20B in gross profit. This means GameStop retains 33% of each revenue unit after direct costs of production.
What is GameStop (GME) operating profit margin?
GameStop (GME) reported an operating profit margin of 6.7% for TTM through Q1 2026, equivalent to $241.80M in operating profit. This reflects profitability after operating expenses such as R&D, sales, and administration, but before taxes and non-operating items.
What is GameStop (GME) net profit margin?
GameStop (GME) reported a net profit margin of 11.5% for TTM through Q1 2026, equivalent to $418.40M in net profit. This is the share of revenue that remains as profit after all expenses, taxes, and non-operating items.
How much does GameStop (GME) spend on capital expenditures?
GameStop (GME) spent $17.50M on capital expenditures in TTM through Q1 2026 (0.5% of total revenue). Capital expenditures represent investments in physical assets such as property, equipment, and infrastructure.
What is GameStop (GME) free cash flow?
GameStop (GME) generated $597.30M in free cash flow for TTM through Q1 2026 (16.5% of total revenue). Free cash flow is the cash remaining after capital expenditures and represents the company's ability to fund growth, pay dividends, or reduce debt.
What are GameStop (GME) main revenue segments?
GameStop (GME) reports revenue across 3 reportable product segments, led by New Video Game Hardware at 50.7% of total revenue in TTM through Q1 2026. The full segment-by-segment breakdown is shown in the revenue-by-segment table on this page.
Where does GameStop (GME) generate most of its revenue?
Geographically, 73.5% of GameStop (GME) revenue came from Video Game Brands - United States in the most recent annual filing. The full regional split is shown in the revenue-by-geography table on this page.
Data & methodology
What is a Sankey diagram?
A Sankey diagram shows how money flows through a company from revenue to net profit. The width of each flow represents its proportion.
How is the data calculated?
We use the income statement from company filings. For TTM (Trailing Twelve Months), we use a pre-aggregated twelve-month view aligned with our latest four quarterly periods. Revenue flows to cost of revenue and gross profit, then to operating expenses (R&D, S&M, G&A) and operating profit.
Where do segment and geographic numbers come from?
Product-segment shares come from the same TTM income statement that powers the Sankey chart. Geographic splits are first rebuilt from the four most recent quarterly geographic-segmentation filings so they align with the same TTM window; if quarterly geo data is missing, we fall back to the latest annual disclosure (the table heading shows which one is in use).
When was this data last updated?
Based on company filings through TTM through Q1 2026.
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